![the legend of zelda wind waker theme song the legend of zelda wind waker theme song](https://i.ebayimg.com/images/g/JpEAAOSwZENcsIv6/s-l300.jpg)
It really does when you think about it, it is played during the most boring and un-interactive portion of the game over and over and over again the exact same piece of music 1 minute here then maybe one full loop the next time then maybe 2 loops the next followed by a short 20 second bit of it as you sail to a nearby island. The music that plays on during the sailing of the Great Sea certainly is, no question about that. Prayer doesn't have to feel so desperate, it can be a display of faith, and through that, an inherently optimistic idea of hope. WW celebrates this evolution, and the jubilant feel of this prayer song drives the message home. Hyrule seems capable of persisting through anything and everything, even if it means taking on new forms and lifestyles. In WW, the end of the world was not the end of the world. It's upbeat and celebratory, a version of it even used for the Korok festival earlier in the game. But not in WW! The main theme of the game is a mix of Medli's and Makar's prayer songs performed to restore the Master Sword. It's a moment where you seek an intimation connection with powers beyond your own in a moment of desperation, usually. This isn't a revelation at all, it's just something I never thought about until that point. It must've been my fourth playthrough, but this didn't really click until I played WWHD (which I only got because of the Mario Kart 8 offer, so shout out to that). The primary theme of WW-the title theme and credits song-is actually a prayer song. In WW you see your objective ahead of time and the fun is steering yourself there, so the music is much more grand, you don't really want to stop until you have to. Stretches to gameplay, too: in BotW, the horse riding theme is almost mechanical, like puzzle music it fades easily, and encourages examination of the surroundings. Both of these games do a great job of having thematic consistency through all elements of the presentation and sounds, imo. In WW, the town themes make you want to dance, and sailing across the sea is made to feel liberating. In BotW, it's impossible to forget the colours are less saturated, there are ruins everywhere, and the music is more delicate. The player and the inhabitants of Wind Waker's world don't even realize they're living atop of the ruins of Hyrule. Wind Waker and Breath of the Wild are both post-apocalyptic, and both mix melancholy with a sense of optimism, but they each emphasizes one feeling over the other. They've played in these areas before (MM), but WW seems the most devoted to use of mostly string and wind (~waker~) instruments, I think.
![the legend of zelda wind waker theme song the legend of zelda wind waker theme song](https://c.saavncdn.com/404/Zelda-The-Themes-on-Piano-English-2019-20190626060603-500x500.jpg)
As OP mentioned, the music is pretty distinctive. Oh hell yeah, I've been thinking about this ever since I played WWHD.